Files
mcma-webui/src/store/slices/queue.ts
T
Цвылев Александр Вадимович 5b31e77b1e perf(radio): bound queue backlog and exclude list
An infinite radio appends forever: cap the queue at QUEUE_CAP, trimming only
already-played entries (keep KEEP_BEHIND for prev-nav), and send only the most
recent EXCLUDE_WINDOW ids as "don't repeat" so the request and server NOT IN
don't grow unbounded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-29 10:53:48 +03:00

185 lines
5.2 KiB
TypeScript

import { createSlice, type PayloadAction } from '@reduxjs/toolkit';
export type QueueSource =
| 'manual'
| 'album'
| 'playlist'
| 'artist'
| 'search'
| 'radio';
export interface QueueEntry {
trackId: string;
title: string;
artistName: string;
albumTitle: string;
durationMs: number;
albumArtUrl?: string;
/** Radio reason code (`ml`/`similar`/`from_likes`/`discover`) — §6.5. */
reason?: string;
}
/** Active-radio context: what seeds the infinite feed + the exploration bias. */
export interface RadioContext {
seedTrackId: string | null;
fromLikes: boolean;
exploration: number;
}
export interface QueueState {
entries: QueueEntry[];
currentIndex: number;
source: QueueSource;
sourceId: string | null;
sourceName: string | null;
shuffle: boolean;
loop: boolean;
/** Non-null while a radio drives the queue (enables infinite loading). */
radio: RadioContext | null;
}
// An infinite radio keeps appending, so cap the backlog: once the queue grows
// past QUEUE_CAP, drop the oldest *already-played* entries (never the current
// track or the look-ahead), keeping at least KEEP_BEHIND for prev-navigation.
const QUEUE_CAP = 300;
const KEEP_BEHIND = 50;
export const queueInitialState: QueueState = {
entries: [],
currentIndex: -1,
source: 'manual',
sourceId: null,
sourceName: null,
shuffle: false,
loop: false,
radio: null,
};
export const queueSlice = createSlice({
name: 'queue',
initialState: queueInitialState,
reducers: {
setQueue(
state,
action: PayloadAction<{
entries: QueueEntry[];
startIndex?: number;
source: QueueSource;
sourceId?: string;
sourceName?: string;
}>,
) {
state.entries = action.payload.entries;
state.currentIndex = action.payload.startIndex ?? 0;
state.source = action.payload.source;
state.sourceId = action.payload.sourceId ?? null;
state.sourceName = action.payload.sourceName ?? null;
state.radio = null; // a manual/album/… queue ends any active radio
},
startRadioQueue(
state,
action: PayloadAction<{ entries: QueueEntry[]; radio: RadioContext }>,
) {
state.entries = action.payload.entries;
state.currentIndex = 0;
state.source = 'radio';
state.sourceId = null;
state.sourceName = null;
state.radio = action.payload.radio;
},
appendToQueue(state, action: PayloadAction<QueueEntry[]>) {
state.entries.push(...action.payload);
if (state.entries.length > QUEUE_CAP) {
// Only trim entries safely behind the current one.
const drop = Math.min(
state.entries.length - QUEUE_CAP,
Math.max(0, state.currentIndex - KEEP_BEHIND),
);
if (drop > 0) {
state.entries.splice(0, drop);
state.currentIndex -= drop;
}
}
},
setExploration(state, action: PayloadAction<number>) {
if (state.radio) state.radio.exploration = action.payload;
},
stopRadio(state) {
state.radio = null;
},
addToQueue(state, action: PayloadAction<QueueEntry>) {
state.entries.push(action.payload);
},
addNextInQueue(state, action: PayloadAction<QueueEntry>) {
state.entries.splice(state.currentIndex + 1, 0, action.payload);
},
playNow(state, action: PayloadAction<QueueEntry>) {
const insertAt = state.currentIndex + 1;
state.entries.splice(insertAt, 0, action.payload);
state.currentIndex = insertAt;
},
removeFromQueue(state, action: PayloadAction<number>) {
state.entries.splice(action.payload, 1);
if (action.payload < state.currentIndex) state.currentIndex--;
},
moveInQueue(state, action: PayloadAction<{ from: number; to: number }>) {
const { from, to } = action.payload;
const [entry] = state.entries.splice(from, 1);
state.entries.splice(to, 0, entry);
if (state.currentIndex === from) state.currentIndex = to;
else if (from < state.currentIndex && to >= state.currentIndex)
state.currentIndex--;
else if (from > state.currentIndex && to <= state.currentIndex)
state.currentIndex++;
},
goToIndex(state, action: PayloadAction<number>) {
state.currentIndex = action.payload;
},
nextTrack(state) {
if (state.shuffle && state.entries.length > 1) {
let next = state.currentIndex;
while (next === state.currentIndex) {
next = Math.floor(Math.random() * state.entries.length);
}
state.currentIndex = next;
} else if (state.currentIndex < state.entries.length - 1) {
state.currentIndex++;
}
},
prevTrack(state) {
if (state.currentIndex > 0) state.currentIndex--;
},
clearQueue(state) {
state.entries = [];
state.currentIndex = -1;
state.radio = null;
},
toggleShuffle(state) {
state.shuffle = !state.shuffle;
},
toggleLoop(state) {
state.loop = !state.loop;
},
},
});
export const {
setQueue,
startRadioQueue,
appendToQueue,
setExploration,
stopRadio,
addToQueue,
addNextInQueue,
playNow,
removeFromQueue,
moveInQueue,
goToIndex,
nextTrack,
prevTrack,
clearQueue,
toggleShuffle,
toggleLoop,
} = queueSlice.actions;
export default queueSlice.reducer;