feat(queue): move shuffle/loop controls into queue drawer, scoped to queue
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This commit is contained in:
Senko-san
2026-06-13 18:17:21 +03:00
parent a8e060d1a8
commit 44c8d1870f
8 changed files with 65 additions and 60 deletions
+12 -12
View File
@@ -8,14 +8,8 @@
* Server data (library/albums/…) is Tier 2 (see `rtkqPersist.ts`).
*/
import { instanceStorage } from '../config/instances';
import {
queueInitialState,
type QueueState,
} from './slices/queue';
import {
playerInitialState,
type PlayerState,
} from './slices/player';
import { queueInitialState, type QueueState } from './slices/queue';
import { playerInitialState, type PlayerState } from './slices/player';
import type { RootState } from './index';
const QUEUE_KEY = 'queue';
@@ -26,11 +20,17 @@ const PLAYER_KEY = 'player';
// transient UI, so they are intentionally left out.
type PersistedQueue = Pick<
QueueState,
'entries' | 'currentIndex' | 'source' | 'sourceId' | 'sourceName'
| 'entries'
| 'currentIndex'
| 'source'
| 'sourceId'
| 'sourceName'
| 'shuffle'
| 'loop'
>;
type PersistedPlayer = Pick<
PlayerState,
'currentTrackId' | 'position' | 'volume' | 'muted' | 'repeat' | 'shuffle'
'currentTrackId' | 'position' | 'volume' | 'muted'
>;
function pickQueue(state: QueueState): PersistedQueue {
@@ -40,6 +40,8 @@ function pickQueue(state: QueueState): PersistedQueue {
source: state.source,
sourceId: state.sourceId,
sourceName: state.sourceName,
shuffle: state.shuffle,
loop: state.loop,
};
}
@@ -49,8 +51,6 @@ function pickPlayer(state: PlayerState): PersistedPlayer {
position: state.position,
volume: state.volume,
muted: state.muted,
repeat: state.repeat,
shuffle: state.shuffle,
};
}
-14
View File
@@ -1,7 +1,5 @@
import { createSlice, type PayloadAction } from '@reduxjs/toolkit';
export type RepeatMode = 'none' | 'one' | 'all';
export interface PlayerState {
currentTrackId: string | null;
isPlaying: boolean;
@@ -9,8 +7,6 @@ export interface PlayerState {
duration: number;
volume: number;
muted: boolean;
repeat: RepeatMode;
shuffle: boolean;
isQueueOpen: boolean;
}
@@ -21,8 +17,6 @@ export const playerInitialState: PlayerState = {
duration: 0,
volume: 0.78,
muted: false,
repeat: 'none',
shuffle: false,
isQueueOpen: false,
};
@@ -58,12 +52,6 @@ export const playerSlice = createSlice({
toggleMute(state) {
state.muted = !state.muted;
},
setRepeat(state, action: PayloadAction<RepeatMode>) {
state.repeat = action.payload;
},
toggleShuffle(state) {
state.shuffle = !state.shuffle;
},
toggleQueue(state) {
state.isQueueOpen = !state.isQueueOpen;
},
@@ -79,8 +67,6 @@ export const {
setDuration,
setVolume,
toggleMute,
setRepeat,
toggleShuffle,
toggleQueue,
} = playerSlice.actions;
export default playerSlice.reducer;
+21 -1
View File
@@ -23,6 +23,8 @@ export interface QueueState {
source: QueueSource;
sourceId: string | null;
sourceName: string | null;
shuffle: boolean;
loop: boolean;
}
export const queueInitialState: QueueState = {
@@ -31,6 +33,8 @@ export const queueInitialState: QueueState = {
source: 'manual',
sourceId: null,
sourceName: null,
shuffle: false,
loop: false,
};
export const queueSlice = createSlice({
@@ -82,7 +86,15 @@ export const queueSlice = createSlice({
state.currentIndex = action.payload;
},
nextTrack(state) {
if (state.currentIndex < state.entries.length - 1) state.currentIndex++;
if (state.shuffle && state.entries.length > 1) {
let next = state.currentIndex;
while (next === state.currentIndex) {
next = Math.floor(Math.random() * state.entries.length);
}
state.currentIndex = next;
} else if (state.currentIndex < state.entries.length - 1) {
state.currentIndex++;
}
},
prevTrack(state) {
if (state.currentIndex > 0) state.currentIndex--;
@@ -91,6 +103,12 @@ export const queueSlice = createSlice({
state.entries = [];
state.currentIndex = -1;
},
toggleShuffle(state) {
state.shuffle = !state.shuffle;
},
toggleLoop(state) {
state.loop = !state.loop;
},
},
});
@@ -105,5 +123,7 @@ export const {
nextTrack,
prevTrack,
clearQueue,
toggleShuffle,
toggleLoop,
} = queueSlice.actions;
export default queueSlice.reducer;